Sunday 23 June 2013

D'em Caves

Recently we have all been working on cave generation, we have now perfected the generation of the cave layout, and created a ton of objects that can spawn within them. These include, stalagmites, pitfalls, mobs, traps and more.

In the image below I have purposely removed all lighting, mobs and objects. It is literally a bare-bones  empty cave. Here you can see the procedural layout of one of the caves, excluding "special" rooms.

Caves are generated at random and can be re-generated in-game. (Dungeon Crawler mode, anyone?)


Thursday 6 June 2013

Been a long time..

Haven't updated the blog in a while, my bad.

We have been working on many different aspects of the game, its hard to list them all. Here are the main ones.

We have been working on random cave generation recently, and its going really well. Currently we can generate unique caves whenever needed, and work has started on cave biomes. The picture below is a few of the near infinite cave layouts.



We have also been working on the crafting UI, it is about half way done. Having problems getting it to interact with the inventory properly, but I am sure we will figure it out.

James has been working on enemy spawning, currently their are three ways enemies can spawn. The first way is via a spawner, such as a spiders lair. The second way is constant spawning off screen, and the third way is when we spawn mobs ourselves in specific places.

There are loads of other tweaks we have been  making and Niko has been working hard as usual. :)