Tuesday 21 May 2013

Lighting, New Enemy Type.

Thought I should let you guys know what we have been up to;

Niko has been busy fleshing out the grassland biome with more enemy sprites. I could show you them, but I wont. *evil laugh*

Personally, I have been working on a day/night cycle and lighting system. I have also been implementing a day/night system as well as programming a new enemy type.

James on the other hand, is being lazy.

Sadly no screenshot today, the lighting system is too ugly atm.


Sunday 12 May 2013

Whazaaa!

Been a productive week, this is what we have been up to..

Niko has been hard at work making both enemy sprites, and weapon parts to go in the random weapon generator. These will most likely replace the ones you have seen up to now.

Here, have a spider.




I have been working on the talent tree, knockback, and the gui. While James has been helping me get the random weapons to work within the inventory.

(Click for full size)

Its not perfect, but its getting there. :)

-stevis

Monday 6 May 2013

Loads O' Weapons!



So, we decided to include procedurally generated weapons in the game, this will provide a lot more variation.

Here are a few weapons that the current system has spat out. Includes 3 staffs and 3 swords.
All swords have different swing speed, damage and hits per second.
All Staffs have different damage, projectile amount, projectile damage, and projectile type.