So, we decided to include procedurally generated weapons in the game, this will provide a lot more variation.
Here are a few weapons that the current system has spat out. Includes 3 staffs and 3 swords.
All swords have different swing speed, damage and hits per second.
All Staffs have different damage, projectile amount, projectile damage, and projectile type.
Looks great. :D
ReplyDeleteAwesome!
ReplyDelete